Initial upload
Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
This commit is contained in:
44
_module/nss/fr_catapult_fir2.nss
Normal file
44
_module/nss/fr_catapult_fir2.nss
Normal file
@@ -0,0 +1,44 @@
|
||||
void main()
|
||||
{
|
||||
object oObject=OBJECT_SELF;
|
||||
object oPC=GetPCSpeaker();
|
||||
//object oAmmo=GetItemPossessedBy(oObject,"jw_ammo_stone");
|
||||
object oMonster=GetObjectByTag("fr_circus_target");
|
||||
int iDamage = d20(2);
|
||||
effect eFireball = EffectVisualEffect(VFX_FNF_FIREBALL);
|
||||
|
||||
//if (!GetIsObjectValid(oMonster))
|
||||
//{
|
||||
//SpeakString("There is no target to aim at");
|
||||
//return;
|
||||
|
||||
//}
|
||||
|
||||
//else
|
||||
|
||||
//{
|
||||
ActionPauseConversation();
|
||||
//DestroyObject(oAmmo);
|
||||
DelayCommand(1.8, ActionDoCommand(ApplyEffectToObject(DURATION_TYPE_INSTANT, eFireball, oMonster, 4.0f)));
|
||||
DelayCommand(0.3, ActionDoCommand(ActionCastFakeSpellAtObject(SPELL_FIREBALL, oMonster, PROJECTILE_PATH_TYPE_BALLISTIC)));
|
||||
DelayCommand(1.3, ActionDoCommand(SetPlotFlag(oMonster,FALSE)));
|
||||
//DelayCommand(1.5, ActionDoCommand(AssignCommand(oMonster,ActionOpenDoor(oMonster))));
|
||||
//AssignCommand(oPC,SetCameraFacing(0.0,20.0));
|
||||
//DelayCommand(2.0, ActionDoCommand(DestroyObject(oMonster)));
|
||||
DelayCommand(1.0, ActionDoCommand(ActionResumeConversation()));
|
||||
|
||||
object oPC2=GetLastUsedBy();
|
||||
|
||||
{
|
||||
DelayCommand(0.7,AssignCommand(oPC2,JumpToObject(GetWaypointByTag("fr_circus_jump"),FALSE)));
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user