Initial upload
Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
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28
_module/nss/fr_iwd_ogrefall.nss
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28
_module/nss/fr_iwd_ogrefall.nss
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void main()
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{
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object oPC = GetEnteringObject();
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int nDamageAmount = d6(4);
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effect eFallDamage = EffectDamage(nDamageAmount, DAMAGE_TYPE_BLUDGEONING);
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string sText = "You have fallen rather painfully to a river from far above.";
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object oLefthand = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
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object oRighthand = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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object oSound = GetObjectByTag("fr_iwd_ogre_fall");
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if (GetIsDM(oPC) == FALSE)
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{
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AssignCommand(oPC, ActionUnequipItem(oLefthand));
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AssignCommand(oPC, ActionUnequipItem(oRighthand));
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BlackScreen(oPC);
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DelayCommand(6.0, FadeFromBlack(oPC, FADE_SPEED_SLOW));
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DelayCommand(2.0, PlayVoiceChat(VOICE_CHAT_DEATH, oPC));
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DelayCommand(4.0, SoundObjectPlay(oSound));
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DelayCommand(5.0, AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE, 1.0, 20.0)));
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DelayCommand(6.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eFallDamage, oPC));
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DelayCommand(8.0, FloatingTextStringOnCreature(sText, oPC, FALSE));
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}
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}
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