Initial upload
Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
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38
_module/nss/fr_iwd_spiritsum.nss
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38
_module/nss/fr_iwd_spiritsum.nss
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void main()
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{
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float fSpeed=1.0;
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location llocation = GetLocation(GetObjectByTag("fr_iwd_spirit_inv"));
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object oTarget = GetObjectByTag("fr_iwd_spirit_inv");
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object oAltar = GetObjectByTag("fr_iwd_darkaltar");
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object oSumm = GetObjectByTag("fr_iwd_spirit_summ");
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effect eBoom = EffectVisualEffect(VFX_IMP_DEATH_WARD, FALSE);
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effect eBeam = EffectBeam(VFX_BEAM_SILENT_COLD, OBJECT_SELF, BODY_NODE_CHEST);
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if((GetLocalInt(oTarget, "Chk")==0))
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{
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if ((GetItemPossessedBy(oAltar, "tri_manticoreheart") != OBJECT_INVALID) &&
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(GetItemPossessedBy(oAltar, "fr_iwd_goat") != OBJECT_INVALID) &&
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(GetItemPossessedBy(oAltar, "fr_iwd_snake") != OBJECT_INVALID))
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{
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object oD1 = GetItemPossessedBy(oAltar, "tri_manticoreheart");
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object oD2 = GetItemPossessedBy(oAltar, "fr_iwd_goat");
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object oD3 = GetItemPossessedBy(oAltar, "fr_iwd_snake");
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DestroyObject(oD1);
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DestroyObject(oD2);
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DestroyObject(oD3);
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SetLocalInt(oTarget,"Chk", 1);
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DelayCommand(1.0, SoundObjectPlay(GetNearestObjectByTag("Ghosts")));
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DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam, oTarget, 4.0));
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DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBoom, oTarget, 5.0));
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AssignCommand(oSumm, DelayCommand(2.0,ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE)));
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DelayCommand(5.0, ActionInteractObject(CreateObject(OBJECT_TYPE_CREATURE, "fr_iwd_spirit", llocation, TRUE)));
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DelayCommand(5.0, AssignCommand(GetObjectByTag("fr_iwd_spirit"), SpeakString("Speak to me, summoner.", TALKVOLUME_TALK)));
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DelayCommand(6.0, PlaySound("vs_nx0headm_hi"));
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}
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}
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}
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