Initial upload

Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
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Jaysyn904
2024-03-11 23:44:08 -04:00
parent c4b5794c59
commit 7b9e44ebbb
11454 changed files with 10436475 additions and 0 deletions

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//::///////////////////////////////////////////////
//:: NW_C2_VAMPIREGD.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Vampire User Defined script.
When receive 7777 this tells the gas
that it should've reached the coffin
If coffin exists, create another vampire
otherwise destroy self.
*/
//:://////////////////////////////////////////////
//:: Created By: Brent
//:: Created On: January 2002
//:://////////////////////////////////////////////
void main()
{
int nEvent = GetUserDefinedEventNumber();
if (nEvent == 7777)
{ SetCommandable(TRUE);
// * search for nearest coffin
int bFound = FALSE;
int nCount = 0;
object oCoffin = GetObjectByTag(GetTag(OBJECT_SELF)+"_coffin",nCount);
if (GetIsObjectValid(oCoffin) && (GetObjectType(oCoffin) == OBJECT_TYPE_PLACEABLE))
{
//CreateObject(OBJECT_TYPE_CREATURE, GetLocalString(OBJECT_SELF, "NW_L_MYCREATOR"),GetLocation(OBJECT_SELF));
SetPlotFlag(OBJECT_SELF,FALSE);
DestroyObject(OBJECT_SELF, 0.3);
bFound = TRUE;
}
else
// * if no coffin then destroy self
if (GetIsObjectValid(oCoffin) == FALSE)
{
bFound = TRUE;
SetPlotFlag(OBJECT_SELF,FALSE);
DestroyObject(OBJECT_SELF, 0.1);
}
}
}