Initial upload
Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
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135
_module/nss/jw_half_mal_usd.nss
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135
_module/nss/jw_half_mal_usd.nss
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//::///////////////////////////////////////////////
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//:: Custom User Defined Event
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//:: FileName
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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*/
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//:://////////////////////////////////////////////
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//:: Created By:
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//:: Created On:
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//:://////////////////////////////////////////////
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#include "jw_custom_spells"
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#include "NW_I0_GENERIC"
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#include "jw_privates_inc"
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void main()
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{
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int nUser = GetUserDefinedEventNumber();
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if(nUser == 1001) //HEARTBEAT
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{
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if (GetIsInCombat())
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{
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return;
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}
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object oFriend=GetLocalObject(OBJECT_SELF,"friend");
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if (GetIsObjectValid(oFriend))
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{
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if (GetLocalObject(oFriend,"friend")!=OBJECT_SELF)
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{
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SetLocalObject(OBJECT_SELF,"friend",OBJECT_INVALID);
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}
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}
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oFriend=GetLocalObject(OBJECT_SELF,"friend");
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if ((!GetIsObjectValid(oFriend)))
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{
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if (d4()==1)
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{
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oFriend=GetNearestCreature(CREATURE_TYPE_PERCEPTION,PERCEPTION_SEEN,OBJECT_SELF,1,CREATURE_TYPE_REPUTATION,REPUTATION_TYPE_FRIEND,CREATURE_TYPE_RACIAL_TYPE,RACIAL_TYPE_HALFLING);
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SetLocalObject(OBJECT_SELF,"friend",oFriend);
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SetLocalObject(oFriend,"friend",OBJECT_SELF);
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ClearAllActions();
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ActionMoveToObject(oFriend);
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AssignCommand(oFriend,SetFacingPoint(GetPosition(OBJECT_SELF)));
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SetisCustomEncounterCreature(FALSE);
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SetisCustomEncounterCreature(FALSE,oFriend);
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}
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else
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{
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if (!GetisCustomEncounterCreature())
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{
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SetisCustomEncounterCreature(TRUE);
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}
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}
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}
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else
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{
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AssignCommand(oFriend,SetFacingPoint(GetPosition(OBJECT_SELF)));
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SetFacingPoint(GetPosition(oFriend));
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int nRandom=d12();
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switch (nRandom)
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{
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case 1: PlaySound("vs_favhen4m_cuss"); break; // play the dammit sound
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case 2: PlaySound("vs_favhen4m_foll"); break; // play the come on sound
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case 3: PlaySound("vs_favhen4m_haha"); break; // play the haha sound
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case 4: SpeakString("*Grins manically*"); break;
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case 5: SpeakString("Gold? Eh, how much?"); break;
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case 6: SpeakString("This one has a pretty sharp blade . . ."); break;
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case 7: case 8: case 9: case 10: PlayImmobileAmbientAnimations(); break;
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case 11: case 12: SetLocalObject(OBJECT_SELF,"friend",OBJECT_INVALID); SetLocalObject(oFriend,"friend",OBJECT_INVALID); break;
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}
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}
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}
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else if(nUser == 1002) // PERCEIVE
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{
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object oPC=GetLastPerceived();
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if ((GetIsPC(oPC))&&(GetRacialType(oPC)!=RACIAL_TYPE_HALFLING))
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{
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SetIsTemporaryEnemy(oPC,OBJECT_SELF,TRUE,600.0);
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if (!GetIsFighting(OBJECT_SELF))
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{
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DetermineCombatRound(oPC);
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}
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}
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}
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else if(nUser == 1003) // END OF COMBAT
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{
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if ((GetLocalInt(OBJECT_SELF,"donegarrote")!=1)&&(GetLevelByClass(CLASS_TYPE_ROGUE,OBJECT_SELF)>1)&&(d3()==1))
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{
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object oDamager=GetVictim();
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if (GetObjectSeen(oDamager))
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{
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SetFacingPoint(GetPosition(oDamager));
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garrote(oDamager, 1);
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SetLocalInt(OBJECT_SELF,"donegarrote",1);
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}
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}
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}
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else if(nUser == 1004) // ON DIALOGUE
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{
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}
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else if(nUser == 1005) // ATTACKED
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{
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}
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else if(nUser == 1006) // DAMAGED
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{
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}
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else if(nUser == 1007) // DEATH
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{
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}
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else if(nUser == 1008) // DISTURBED
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{
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}
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}
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