Initial upload
Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
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40
_module/nss/jw_mobtransf_ent.nss
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40
_module/nss/jw_mobtransf_ent.nss
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#include "X0_I0_TRANSFORM"
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#include "jw_inc_spells"
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void main()
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{
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// This is the resref of the mob to be created
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// The tag of this trigger must be the res ref of the mob to be created.
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string sString=GetTag(OBJECT_SELF);
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// This is the tag of the object to be replaced.
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// Set the KEY tag of this trigger to be the same as the tag of the object to be transformed.
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// Note that the object to be transformed MUST appear in the toolset and MUST
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// have the same resref as it has tag.
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// This is so the module can replace it once the area is empty
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// However you can use the same object as often as you like, as long as it
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// is near the trigger. If you put the object far away from the trigger
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// there is a chance the wrong object will be transformed.
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string sTarget=GetTrapKeyTag(OBJECT_SELF);
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object oPC=GetEnteringObject();
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if ((GetLocalInt(OBJECT_SELF,"triggered")!=TRUE)&&(GetIsObjectValid(oPC))&&(GetIsPC(oPC)))
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{
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// create our mob
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JWTriggerObjectTransform(sString,VFX_IMP_DISPEL,sTarget);
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// say we are no longer active
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SetLocalInt(OBJECT_SELF,"triggered",TRUE);
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}
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}
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