Initial upload
Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
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_module/nss/jw_new_zen_def8.nss
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_module/nss/jw_new_zen_def8.nss
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//::///////////////////////////////////////////////
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//:: Default: On Disturbed
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//:: NW_C2_DEFAULT8
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Calls the end of combat script every round
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 16, 2001
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//::////////////////////////////////////////////
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// * Make me hostile the faction of my last attacker (TEMP)
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// AdjustReputation(OBJECT_SELF,GetFaction(GetLastAttacker()),-100);
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// * Determined Combat Round
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#include "jw_new_io_zhpatr"
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void main()
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{
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object oTarget = GetLastDisturbed();
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if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget()))
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{
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if(GetIsObjectValid(oTarget))
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{
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if ((GetAbilityScore(OBJECT_SELF,ABILITY_INTELLIGENCE)>11)&&(GetIsObjectValid(GetMaster(oTarget))))
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{
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if (GetObjectSeen(GetMaster(oTarget)))
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{oTarget=GetMaster(oTarget);}
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}
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DetermineCombatRound(oTarget);
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}
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}
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if(GetSpawnInCondition(NW_FLAG_DISTURBED_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1008));
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}
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}
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