Initial upload
Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
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47
_module/nss/jw_new_zh_dr_fai.nss
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47
_module/nss/jw_new_zh_dr_fai.nss
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void main()
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{
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object oZhent=GetObjectByTag("jw_new_zhent_wiz");
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object oPC=GetClickingObject();
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int nDoor=GetLocalInt(oPC,"jw_new_door");
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int nDisguised=0;
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if (GetTag(GetItemInSlot(INVENTORY_SLOT_CHEST,oPC))=="jw_zhent_splint"||GetTag(GetItemInSlot(INVENTORY_SLOT_CHEST,oPC))=="jw_new_zh_robe")
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{
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nDisguised=1;
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}
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if (GetObjectSeen(oPC,oZhent)&&nDoor<3&&nDisguised==0)
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{
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AssignCommand(oZhent,SetFacingPoint(GetPosition(oPC)));
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AssignCommand(oZhent,SpeakString("You leave that door alone or there'll be trouble. Go on now, get out of here!"));
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AssignCommand(oZhent,PlaySound("vs_nwizarm1_warn"));
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SetLocalInt(oPC,"jw_new_door",nDoor+1);
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}
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else
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if (GetObjectSeen(oPC,oZhent)&&nDoor>=3&&nDisguised==0)
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{
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//AssignCommand(oZhent,SetFacingPoint(GetPosition(oPC)));
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AssignCommand(oZhent,SpeakString("I warned you!"));
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SetIsTemporaryEnemy(oPC,oZhent);
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AssignCommand(oZhent,ActionAttack(oPC));
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location lTarget=GetLocation(OBJECT_SELF);
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object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_GARGANTUAN, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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//Cycle through the targets within the spell shape until an invalid object is captured.
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while (GetIsObjectValid(oTarget))
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{
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if (GetIsFriend(oTarget,oZhent))
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{
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SetIsTemporaryEnemy(oPC,oTarget);
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AssignCommand(oTarget,ActionAttack(oPC));
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}
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//Select the next target within the shape.
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_GARGANTUAN, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR);
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}
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}
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}
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