Initial upload

Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
This commit is contained in:
Jaysyn904
2024-03-11 23:44:08 -04:00
parent c4b5794c59
commit 7b9e44ebbb
11454 changed files with 10436475 additions and 0 deletions

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void main()
{
object oPC=GetEnteringObject();
object oHide=GetItemPossessedBy(oPC,"jw_craftfeat_giv");
if (GetIsObjectValid(oHide))
{
SetDroppableFlag(oHide,TRUE);
DestroyObject(oHide);
}
object oBelt=GetLocalObject(oPC,"jw_smith_belt");
if (GetIsObjectValid(oBelt)&&GetItemPossessor(oBelt)==oPC)
{
AssignCommand(oPC,ClearAllActions());
AssignCommand(oPC,ActionEquipItem(oBelt,INVENTORY_SLOT_BELT));
DeleteLocalObject(oPC,"jw_smith_belt");
}
int nIdx;
object oItem;
// GetLocalInt(oItem,"jw_craft_copy");
nIdx=INVENTORY_SLOT_CHEST;
oItem=GetItemInSlot(nIdx,oPC);
AssignCommand(oPC,ActionUnequipItem(oItem));
AssignCommand(oPC,ActionEquipItem(oItem,nIdx));
nIdx=INVENTORY_SLOT_LEFTHAND;
oItem=GetItemInSlot(nIdx,oPC);
AssignCommand(oPC,ActionUnequipItem(oItem));
AssignCommand(oPC,ActionEquipItem(oItem,nIdx));
nIdx=INVENTORY_SLOT_RIGHTHAND;
oItem=GetItemInSlot(nIdx,oPC);
AssignCommand(oPC,ActionUnequipItem(oItem));
AssignCommand(oPC,ActionEquipItem(oItem,nIdx));
}