Initial upload
Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
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29
_module/nss/px_trap_lvl2.nss
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29
_module/nss/px_trap_lvl2.nss
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void SetPLocalInt(object oPC,string sLocalName, int nValue)
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{
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object oMember;
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oMember = GetFirstFactionMember(oPC);
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while (GetIsObjectValid(oMember))
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{
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SetLocalInt(oMember,sLocalName,nValue);
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oMember = GetNextFactionMember(oPC);
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}
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return;
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}
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void main()
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{
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object oPC = GetEnteringObject();
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object oDoor2 = GetNearestObjectByTag("px_trapdoor_2",oPC);
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if(GetIsPC(oPC) == GetLocalInt(oPC,"FiredBefore") == 0)
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{
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AssignCommand(oDoor2,ActionCloseDoor(oDoor2));
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AssignCommand(oDoor2,ActionLockObject(oDoor2));
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AssignCommand(oPC,ActionSpeakString("*the door slams shut behind "+GetName(oPC)+"*"));
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SetPLocalInt(oPC,"FiredBefore",1);
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AssignCommand(GetObjectByTag("px_trapdoor_1"),ActionOpenDoor(GetObjectByTag("px_trapdoor_1")));
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AssignCommand(GetObjectByTag("px_wargolem_commander"),ActionSpeakString("Intruders identified within the compound, initiating combat sequence!"));
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}
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}
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