Initial upload
Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
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34
_module/nss/sc_archery_targ.nss
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34
_module/nss/sc_archery_targ.nss
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void main()
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{
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object oDamager = GetLastDamager();
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object oWeapon = GetLastWeaponUsed(oDamager);
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int iCurrentHP = GetCurrentHitPoints();
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int iMaxHP = GetMaxHitPoints();
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effect eHeal = EffectHeal(iMaxHP - iCurrentHP);
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if (GetWeaponRanged(oWeapon))
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{
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int nRandom = d100();
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if (nRandom < 10)
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FloatingTextStringOnCreature ("Bullseye! 50 points!", oDamager, FALSE);
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if (nRandom > 10 && nRandom < 30)
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FloatingTextStringOnCreature ("You hit the inner ring! 25 points!", oDamager, FALSE);
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if (nRandom > 30 && nRandom < 60)
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FloatingTextStringOnCreature ("You hit the middle ring! 10 points!", oDamager, FALSE);
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if (nRandom > 60 && nRandom < 80)
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FloatingTextStringOnCreature ("You hit the outer ring! 5 points!", oDamager, FALSE);
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if (nRandom > 80)
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FloatingTextStringOnCreature ("You missed!", oDamager, FALSE);
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if (GetXP(oDamager) < 100)
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GiveXPToCreature(oDamager, 1);
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else
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SendMessageToPC(oDamager, "The training dummy wont increase your skills any further.");
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}
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else
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SendMessageToPC(oDamager, "Try hitting the archery target with a ranged weapon!");
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, OBJECT_SELF);
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}
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