Initial upload
Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
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73
_module/nss/tri_crystal_exit.nss
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73
_module/nss/tri_crystal_exit.nss
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@@ -0,0 +1,73 @@
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void main()
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{
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object oObject = GetFirstObjectInArea();
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int nPCinArea=FALSE;
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location lLoc;
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object oItem;
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object nCyan1 = GetObjectByTag("tri_lightcyan");
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object nCyan2 = GetObjectByTag("tri_lightcyan2");
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object nCrystal = GetObjectByTag ("tri_crystalballx");
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int nActive = GetLocalInt(nCrystal, "tri_crsActive");
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// first of all, check every object in the area and see if it is a PC.
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while (GetIsObjectValid(oObject))
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{
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if (GetIsPC(oObject))
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{
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nPCinArea = TRUE;
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}
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oObject=GetNextObjectInArea();
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}
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// if not, then run the next bit of the script
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if (nPCinArea != TRUE)
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{
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if (GetIsObjectValid(GetObjectByTag("tri_lightcyan")))
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{
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DestroyObject(nCyan1);
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}
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if (GetIsObjectValid(GetObjectByTag("tri_lightcyan2")))
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{
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DestroyObject(nCyan2);
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}
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if (nActive == 1)
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{
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SignalEvent(nCrystal,EventUserDefined(401));
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}
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//clean bodybags
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if (GetTag(oObject) == "BodyBag")
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{
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oItem = GetFirstItemInInventory(oObject);
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while (GetIsObjectValid(oItem) == TRUE)
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{
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DestroyObject(oItem);
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oItem=GetNextItemInInventory(oObject);
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}
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SetPlotFlag(oObject,FALSE);
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DestroyObject(oObject);
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}
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}
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}
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