Initial upload
Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
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57
_module/nss/x2_im_can_cw.nss
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57
_module/nss/x2_im_can_cw.nss
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//------------------------------------------------------------------------------
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// Condition: Can Craft Weapons?
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//------------------------------------------------------------------------------
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//
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// Return TRUE when
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// ... Has a valid weapon in the right hand AND
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// ... Weapon is NOT plot AND
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// ... Weapon is not intelligent AND
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// ... Weapon is not a whip or sling (1 part item)
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//------------------------------------------------------------------------------
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// Last Updated: Oct 24, GZ: Can no longer modify an intelligent weapon
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//------------------------------------------------------------------------------
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#include "prc_x2_itemprop"
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int StartingConditional()
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{
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int iResult;
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object oW = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,GetPCSpeaker());
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if (!GetIsObjectValid(oW))
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{
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return FALSE;
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}
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else if (GetPlotFlag(oW))
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{
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return FALSE;
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}
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else if (!IPGetIsMeleeWeapon(oW)&& !IPGetIsRangedWeapon(oW))
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{
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return FALSE;
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}
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else if (IPGetIsIntelligentWeapon(oW))
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{
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return FALSE;
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}
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else
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{
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if (!GetHasSkill(SKILL_CRAFT_WEAPON,GetPCSpeaker()))
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{
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return FALSE;
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}
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//----------------------------------------------------------------------
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// Can't Modify Slings or Whips
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//----------------------------------------------------------------------
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if( GetBaseItemType(oW) == BASE_ITEM_WHIP || GetBaseItemType(oW) == BASE_ITEM_SLING )
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{
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return FALSE;
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}
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if (GetIsDM(GetPCSpeaker())||GetIsDMPossessed(GetPCSpeaker()))
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{
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return TRUE;
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}
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}
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return TRUE;
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}
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