Initial upload

Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
This commit is contained in:
Jaysyn904
2024-03-11 23:44:08 -04:00
parent c4b5794c59
commit 7b9e44ebbb
11454 changed files with 10436475 additions and 0 deletions

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//------------------------------------------------------------------------------
// Condition: Can Craft Weapons?
//------------------------------------------------------------------------------
//
// Return TRUE when
// ... Has a valid weapon in the right hand AND
// ... Weapon is NOT plot AND
// ... Weapon is not intelligent AND
// ... Weapon is not a whip or sling (1 part item)
//------------------------------------------------------------------------------
// Last Updated: Oct 24, GZ: Can no longer modify an intelligent weapon
//------------------------------------------------------------------------------
#include "prc_x2_itemprop"
int StartingConditional()
{
int iResult;
object oW = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,GetPCSpeaker());
if (!GetIsObjectValid(oW))
{
return FALSE;
}
else if (GetPlotFlag(oW))
{
return FALSE;
}
else if (!IPGetIsMeleeWeapon(oW)&& !IPGetIsRangedWeapon(oW))
{
return FALSE;
}
else if (IPGetIsIntelligentWeapon(oW))
{
return FALSE;
}
else
{
if (!GetHasSkill(SKILL_CRAFT_WEAPON,GetPCSpeaker()))
{
return FALSE;
}
//----------------------------------------------------------------------
// Can't Modify Slings or Whips
//----------------------------------------------------------------------
if( GetBaseItemType(oW) == BASE_ITEM_WHIP || GetBaseItemType(oW) == BASE_ITEM_SLING )
{
return FALSE;
}
if (GetIsDM(GetPCSpeaker())||GetIsDMPossessed(GetPCSpeaker()))
{
return TRUE;
}
}
return TRUE;
}