Initial upload
Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
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86
_removed/nw_s0_confusion.nss
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86
_removed/nw_s0_confusion.nss
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///::///////////////////////////////////////////////
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//:: [Confusion]
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//:: [NW_S0_Confusion.nss]
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//:: Copyright (c) 2000 Bioware Corp.
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//:://////////////////////////////////////////////
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//:: All creatures within a 15 foot radius must
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//:: save or be confused for a number of rounds
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//:: equal to the casters level.
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 30 , 2001
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//:://////////////////////////////////////////////
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//:: Update Pass By: Preston W, On: July 25, 2001
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#include "X0_I0_SPELLS"
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget;
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int nDuration = GetCasterLevel(OBJECT_SELF);
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int nMetaMagic = GetMetaMagicFeat();
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effect eImpact = EffectVisualEffect(VFX_FNF_LOS_NORMAL_20);
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effect eVis = EffectVisualEffect(VFX_IMP_CONFUSION_S);
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effect eConfuse = EffectConfused();
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effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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float fDelay;
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//Link duration VFX and confusion effects
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effect eLink = EffectLinkEffects(eMind, eConfuse);
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eLink = EffectLinkEffects(eLink, eDur);
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//Perform metamagic checks
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if (nMetaMagic == METAMAGIC_EXTEND)
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{
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nDuration = nDuration * 2;
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}
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, GetSpellTargetLocation());
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//Search through target area
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oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetSpellTargetLocation());
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while (GetIsObjectValid(oTarget))
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_CONFUSION));
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fDelay = GetRandomDelay();
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//Make SR Check and faction check
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if (!MyResistSpell(OBJECT_SELF, oTarget, fDelay))
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{
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//Make Will Save
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if (!MySavingThrow(SAVING_THROW_WILL, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_MIND_SPELLS, OBJECT_SELF, fDelay))
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{
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//Apply linked effect and VFX Impact
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nDuration = GetScaledDuration(GetCasterLevel(OBJECT_SELF), oTarget);
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)));
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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}
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}
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}
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//Get next target in the shape
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetSpellTargetLocation());
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}
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}
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