Initial upload
Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
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66
_removed/nw_s0_darkness.nss
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66
_removed/nw_s0_darkness.nss
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#include "NW_I0_SPELLS"
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables including Area of Effect Object
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effect eAOE = EffectAreaOfEffect(AOE_PER_DARKNESS);
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location lTarget = GetSpellTargetLocation();
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object oObject=GetSpellTargetObject();
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int nDuration = GetCasterLevel(OBJECT_SELF);
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int nMetaMagic = GetMetaMagicFeat();
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//Make sure duration does no equal 0
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if (nDuration < 1)
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{
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nDuration = 1;
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}
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//Check Extend metamagic feat.
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if (nMetaMagic == METAMAGIC_EXTEND)
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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float fDuration=IntToFloat(nDuration);
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if (!GetIsObjectValid(oObject))
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{
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return;
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}
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int nSave=WillSave(oObject,12,SAVING_THROW_TYPE_NEGATIVE,OBJECT_SELF);
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if (nSave==0)
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectBlindness(),oObject,fDuration);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE),oObject,fDuration);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectVisualEffect(VFX_DUR_DARKNESS),oObject,fDuration);
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}
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//if (nSave==1)
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// {
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// SendMessageToPC(OBJECT_SELF,GetName(oObject)+" resisted the darkness spell (DC 14)");
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// }
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//if (nSave==-1)
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// {
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// SendMessageToPC(OBJECT_SELF,GetName(oObject)+" is immune to that spell");
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// }
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}
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