Initial upload
Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
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88
_removed/nw_s0_doom.nss
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88
_removed/nw_s0_doom.nss
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///::///////////////////////////////////////////////
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//:: Doom
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//:: NW_S0_Doom.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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If the target fails a save they recieve a -2
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penalty to all saves, attack rolls, damage and
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skill checks for the duration of the spell.
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July 22 2002 (BK): Made it mind affecting.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 22, 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = GetSpellTargetObject();
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effect eVis = EffectVisualEffect(VFX_IMP_DOOM);
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effect eLink = CreateDoomEffectsLink();
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int nLevel = GetCasterLevel(OBJECT_SELF);
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int nMetaMagic = GetMetaMagicFeat();
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//Meta-Magic checks
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if(nMetaMagic == METAMAGIC_EXTEND)
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{
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nLevel *= 2;
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}
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_DOOM));
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//Spell Resistance and Saving throw
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//* GZ Engine fix for mind affecting spell
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int nResult = WillSave(oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_MIND_SPELLS);
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if (nResult == 2)
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{
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if (GetIsPC(OBJECT_SELF)) // only display immune feedback for PCs
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{
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FloatingTextStrRefOnCreature(84525, oTarget,FALSE); // * Target Immune
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}
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return;
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}
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if (nResult==1)
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{
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return;
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}
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if (nResult==0)
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{
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// Make SR Check
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if (!MyResistSpell(OBJECT_SELF, oTarget))
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink , oTarget, TurnsToSeconds(nLevel));
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}
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}
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}
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}
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