Initial upload
Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
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51
_removed/nw_s0_findtrap.nss
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51
_removed/nw_s0_findtrap.nss
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///::///////////////////////////////////////////////
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//:: Find Traps
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//:: NW_S0_FindTrap
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Finds and removes all traps within 30m.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 29, 2001
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//:://////////////////////////////////////////////
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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effect eVis = EffectVisualEffect(VFX_IMP_KNOCK);
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int nCnt = 1;
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object oTrap = GetNearestObject(OBJECT_TYPE_TRIGGER | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE, OBJECT_SELF, nCnt);
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while(GetIsObjectValid(oTrap) && GetDistanceToObject(oTrap) <= 30.0)
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{
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if(GetIsTrapped(oTrap))
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{
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SetTrapDetectedBy(oTrap, OBJECT_SELF);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(oTrap));
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DelayCommand(2.0, SetTrapDisabled(oTrap));
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}
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nCnt++;
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oTrap = GetNearestObject(OBJECT_TYPE_TRIGGER | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE, OBJECT_SELF, nCnt);
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}
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}
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