Initial upload
Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
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45
_removed/nw_s0_greasea.nss
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45
_removed/nw_s0_greasea.nss
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///::///////////////////////////////////////////////
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//:: Grease: On Enter
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//:: NW_S0_GreaseA.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Creatures entering the zone of grease must make
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a reflex save or fall down. Those that make
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their save have their movement reduced by 1/2.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Aug 1, 2001
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//:://////////////////////////////////////////////
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#include "X0_I0_SPELLS"
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#include "x2_inc_spellhook"
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void main()
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{
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//Declare major variables
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int nMetaMagic = GetMetaMagicFeat();
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effect eVis = EffectVisualEffect(VFX_IMP_SLOW);
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effect eSlow = EffectMovementSpeedDecrease(50);
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effect eLink = EffectLinkEffects(eVis, eSlow);
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object oTarget = GetEnteringObject();
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float fDelay = GetRandomDelay(1.0, 2.2);
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if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
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{
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if(!GetHasFeat(FEAT_WOODLAND_STRIDE, oTarget) &&(GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) != TRUE) )
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{
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//Fire cast spell at event for the target
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SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELL_GREASE));
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//Spell resistance check
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if(!MyResistSpell(GetAreaOfEffectCreator(), oTarget))
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{
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//Apply reduced movement effect and VFX_Impact
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
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}
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}
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}
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}
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