Initial upload

Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
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Jaysyn904
2024-03-11 23:44:08 -04:00
parent c4b5794c59
commit 7b9e44ebbb
11454 changed files with 10436475 additions and 0 deletions

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///::///////////////////////////////////////////////
//:: Mordenkainen's Sword
//:: NW_S0_MordSwrd.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Summons a Helmed Horror to battle for the caster
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 29, 2001
//:://////////////////////////////////////////////
#include "x0_i0_spells"
#include "x2_inc_spellhook"
void main()
{
//--------------------------------------------------------------------------
/*
Spellcast Hook Code
Added 2003-06-20 by Georg
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
//--------------------------------------------------------------------------
if (!X2PreSpellCastCode())
{
return;
}
// End of Spell Cast Hook
//Declare major variables
int nMetaMagic = GetMetaMagicFeat();
int nDuration = GetCasterLevel(OBJECT_SELF);
effect eSummon = EffectSummonCreature("jw_mord_sum");
effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3);
//Make metamagic check for extend
if (nMetaMagic == METAMAGIC_EXTEND)
{
nDuration = nDuration *2; //Duration is +100%
}
//Apply the VFX impact and summon effect
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, GetSpellTargetLocation());
if (nDuration<4)
{
nDuration=4;
}
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, GetSpellTargetLocation(), RoundsToSeconds(nDuration));
}