Initial upload
Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
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86
_removed/nw_s0_scare.nss
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86
_removed/nw_s0_scare.nss
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//::///////////////////////////////////////////////
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//:: [Scare]
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//:: [NW_S0_Scare.nss]
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//:: Copyright (c) 2000 Bioware Corp.
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//:://////////////////////////////////////////////
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//:: Will save or the target is scared for 1d4 rounds.
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//:: NOTE THIS SPELL IS EQUAL TO **CAUSE FEAR** NOT SCARE.
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 30, 2001
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//:://////////////////////////////////////////////
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//:: Last Updated By: Preston Watamaniuk, On: April 11, 2001
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//:: Modified March 2003 to give -2 attack and damage penalties
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#include "X0_I0_SPELLS"
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = GetSpellTargetObject();
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int nMetaMagic = GetMetaMagicFeat();
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int nDuration = d4();
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effect eScare = EffectFrightened();
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effect eSave = EffectSavingThrowDecrease(SAVING_THROW_WILL, 2, SAVING_THROW_TYPE_MIND_SPELLS);
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effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eDamagePenalty = EffectDamageDecrease(2);
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effect eAttackPenalty = EffectAttackDecrease(2);
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effect eLink = EffectLinkEffects(eMind, eScare);
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effect eLink2 = EffectLinkEffects(eSave, eDur);
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eLink2 = EffectLinkEffects(eLink2, eDamagePenalty);
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eLink2 = EffectLinkEffects(eLink2, eAttackPenalty);
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//Check the Hit Dice of the creature
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if ((GetHitDice(oTarget) < 6) && GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
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{
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// * added rep check April 2003
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF) == TRUE)
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_SCARE));
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//Make SR check
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if(!MyResistSpell(OBJECT_SELF, oTarget))
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{
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//Make Will save versus fear
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if(!/*Will Save*/ MySavingThrow(SAVING_THROW_WILL, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_FEAR))
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{
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//Do metamagic checks
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if (nMetaMagic == METAMAGIC_EXTEND)
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{
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nDuration = nDuration * 2;
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}
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//Apply linked effects and VFX impact
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink2, oTarget, RoundsToSeconds(nDuration));
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}
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}
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}
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}
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}
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