Initial upload
Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
This commit is contained in:
83
_removed/x0_s0_drown.nss
Normal file
83
_removed/x0_s0_drown.nss
Normal file
@@ -0,0 +1,83 @@
|
||||
///::///////////////////////////////////////////////
|
||||
//:: Drown
|
||||
//:: [X0_S0_Drown.nss]
|
||||
//:: Copyright (c) 2002 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
if the creature fails a FORT throw.
|
||||
Does not work against Undead, Constructs, or Elementals.
|
||||
|
||||
January 2003:
|
||||
- Changed to instant kill the target.
|
||||
May 2003:
|
||||
- Changed damage to 90% of current HP, instead of instant kill.
|
||||
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Brent
|
||||
//:: Created On: July 26 2002
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Last Update By: Andrew Nobbs May 01, 2003
|
||||
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "x2_inc_spellhook"
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
/*
|
||||
Spellcast Hook Code
|
||||
Added 2003-06-20 by Georg
|
||||
If you want to make changes to all spells,
|
||||
check x2_inc_spellhook.nss to find out more
|
||||
|
||||
*/
|
||||
|
||||
if (!X2PreSpellCastCode())
|
||||
{
|
||||
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
|
||||
//Declare major variables
|
||||
object oTarget = GetSpellTargetObject();
|
||||
int nCasterLevel = GetCasterLevel(OBJECT_SELF);
|
||||
int nDam = GetCurrentHitPoints(oTarget);
|
||||
//Set visual effect
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
|
||||
effect eDam;
|
||||
//Check faction of target
|
||||
if(!GetIsReactionTypeFriendly(oTarget))
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, 437));
|
||||
//Make SR Check
|
||||
if(!MyResistSpell(OBJECT_SELF, oTarget))
|
||||
{
|
||||
// * certain racial types are immune
|
||||
if ((GetRacialType(oTarget) != RACIAL_TYPE_CONSTRUCT)
|
||||
&&(GetRacialType(oTarget) != RACIAL_TYPE_UNDEAD)
|
||||
&&(GetRacialType(oTarget) != RACIAL_TYPE_ELEMENTAL))
|
||||
{
|
||||
//Make a fortitude save
|
||||
if(!MySavingThrow(SAVING_THROW_FORT, oTarget, GetSpellSaveDC()))
|
||||
{
|
||||
nDam = FloatToInt(nDam * 0.9);
|
||||
eDam = EffectDamage(nDam, DAMAGE_TYPE_BLUDGEONING);
|
||||
//Apply the VFX impact and damage effect
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user