Initial upload

Initial upload.  PRC8 has been added.  Module compiles, PRC's default AI & treasure scripts have been integrated.  Started work on top hak for SLA / Ability / Scripting modifications.
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Jaysyn904
2024-03-11 23:44:08 -04:00
parent c4b5794c59
commit 7b9e44ebbb
11454 changed files with 10436475 additions and 0 deletions

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///::///////////////////////////////////////////////
//:: Flesh to Stone
//:: x0_s0_fleshsto
//:: Copyright (c) 2002 Bioware Corp.
//:://////////////////////////////////////////////
/*
//:: The target freezes in place, standing helpless.
*/
//:://////////////////////////////////////////////
//:: Created By: Brent Knowles
//:: Created On: October 16, 2002
//:://////////////////////////////////////////////
#include "X0_I0_SPELLS"
#include "x2_inc_spellhook"
void main()
{
/*
Spellcast Hook Code
Added 2003-06-20 by Georg
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
//Declare major variables
object oTarget = GetSpellTargetObject();
int nCasterLvl = GetCasterLevel(OBJECT_SELF);
if (MyResistSpell(OBJECT_SELF,oTarget) <1)
{
DoPetrification(nCasterLvl, OBJECT_SELF, oTarget, GetSpellId(), GetSpellSaveDC());
}
}