Initial upload
Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
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103
_removed/x0_s0_laugh.nss
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103
_removed/x0_s0_laugh.nss
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//::///////////////////////////////////////////////
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//:: Tasha's Hideous Laughter
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//:: [x0_s0_laugh.nss]
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//:: Copyright (c) 2002 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Target is held, laughing for the duration
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of the spell (1d3 rounds)
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: September 6, 2002
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//:://////////////////////////////////////////////
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#include "X0_I0_SPELLS"
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#include "x2_inc_spellhook"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables ( fDist / (3.0f * log( fDist ) + 2.0f) )
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object oTarget = GetSpellTargetObject();
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int nCasterLvl = GetCasterLevel(OBJECT_SELF);
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int nDamage = 0;
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int nMetaMagic = GetMetaMagicFeat();
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int nCnt;
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effect eVis = EffectVisualEffect(VFX_IMP_WILL_SAVING_THROW_USE);
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int nDuration = d3(1);
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if (nMetaMagic == METAMAGIC_EXTEND)
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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int nModifier = 0;
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// * creatures of different race find different things funny
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if (GetRacialType(oTarget) != GetRacialType(OBJECT_SELF))
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{
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nModifier = 4;
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}
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_TASHAS_HIDEOUS_LAUGHTER));
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if (spellsIsMindless(oTarget) == FALSE)
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{
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if (!MyResistSpell(OBJECT_SELF, oTarget) && !/*Will Save*/ MySavingThrow(SAVING_THROW_WILL, oTarget, GetSpellSaveDC()-nModifier, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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if ( !GetIsImmune(oTarget,IMMUNITY_TYPE_MIND_SPELLS ))
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{
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effect eDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
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float fDur = RoundsToSeconds(nDuration);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDur);
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/* string szLaughMale = "as_pl_laughingm2";
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string szLaughFemale = "as_pl_laughingf3";
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if (GetGender(oTarget) == GENDER_FEMALE)
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{
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PlaySound(szLaughFemale);
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}
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else
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{
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PlaySound(szLaughMale);
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} */
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AssignCommand(oTarget, ClearAllActions());
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AssignCommand(oTarget, PlayVoiceChat(VOICE_CHAT_LAUGH));
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AssignCommand(oTarget, ActionPlayAnimation(ANIMATION_LOOPING_TALK_LAUGHING));
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effect eLaugh = EffectKnockdown();
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DelayCommand(0.3, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLaugh, oTarget, fDur));
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}
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}
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}
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}
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}
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