Initial upload
Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
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98
_removed/x2_s0_darkfire.nss
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98
_removed/x2_s0_darkfire.nss
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///::///////////////////////////////////////////////
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//:: Darkfire
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//:: X2_S0_Darkfire
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Gives a melee weapon 1d6 fire damage +1 per two caster
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levels to a maximum of +10.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Andrew Nobbs
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//:: Created On: Dec 04, 2002
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//:://////////////////////////////////////////////
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//:: Updated by Andrew Nobbs May 08, 2003
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//:: 2003-07-29: Rewritten, Georg Zoeller
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#include "nw_i0_spells"
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#include "x2_i0_spells"
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#include "x2_inc_spellhook"
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void AddFlamingEffectToWeapon(object oTarget, float fDuration, int nCasterLvl)
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{
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// If the spell is cast again, any previous itemproperties matching are removed.
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IPSafeAddItemProperty(oTarget, ItemPropertyOnHitCastSpell(127,nCasterLvl), fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING);
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IPSafeAddItemProperty(oTarget, ItemPropertyVisualEffect(ITEM_VISUAL_FIRE), 1.0,X2_IP_ADDPROP_POLICY_REPLACE_EXISTING,FALSE,TRUE);
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return;
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}
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-07-07 by Georg Zoeller
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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effect eVis = EffectVisualEffect(VFX_IMP_PULSE_FIRE);
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eVis = EffectLinkEffects(EffectVisualEffect(VFX_IMP_FLAME_M),eVis);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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int nDuration = 2 * GetCasterLevel(OBJECT_SELF);
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int nMetaMagic = GetMetaMagicFeat();
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int nCasterLvl = GetCasterLevel(OBJECT_SELF);
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// Palmer - halved effectiveness
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nCasterLvl=nCasterLvl/2;
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//Limit nCasterLvl to 10, so it max out at +10 to the damage.
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if(nCasterLvl > 5)
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{
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nCasterLvl = 5;
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}
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if(nCasterLvl < 2)
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{
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nCasterLvl = 2;
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}
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if (nMetaMagic == METAMAGIC_EXTEND)
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{
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nDuration = nDuration * 2; //Duration is +100%
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}
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// Palmer - triple duration because we are going to turn it into rounds
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nDuration = nDuration * 3;
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object oMyWeapon = IPGetTargetedOrEquippedMeleeWeapon();
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if(GetIsObjectValid(oMyWeapon) )
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{
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SignalEvent(GetItemPossessor(oMyWeapon), EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE));
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if (nDuration>0)
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oMyWeapon));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, GetItemPossessor(oMyWeapon), RoundsToSeconds(nDuration));
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AddFlamingEffectToWeapon(oMyWeapon, RoundsToSeconds(nDuration),nCasterLvl);
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}
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return;
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}
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else
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{
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FloatingTextStrRefOnCreature(83615, OBJECT_SELF);
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return;
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}
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}
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