Initial upload
Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
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69
_removed/x2_s0_vinementc.nss
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69
_removed/x2_s0_vinementc.nss
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////::///////////////////////////////////////////////
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//:: Vine Mine, Entangle C
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//:: X2_S0_VineMEntC
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Upon entering the AOE the target must make
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a reflex save or be entangled by vegitation
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Andrew Nobbs
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//:: Created On: Nov 25, 2002
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//::///////////////////////////////////////////////
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//:: Last Updated By: Georg Zoeller, 14/08/2003
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#include "NW_I0_SPELLS"
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#include "x0_i0_spells"
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void main()
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{
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//Declare major variables
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effect eHold = EffectEntangle();
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effect eEntangle = EffectVisualEffect(VFX_DUR_ENTANGLE);
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//Link Entangle and Hold effects
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effect eLink = EffectLinkEffects(eHold, eEntangle);
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//--------------------------------------------------------------------------
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// GZ 2003-Oct-15
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// When the caster is no longer there, all functions calling
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// GetAreaOfEffectCreator will fail. Its better to remove the barrier then
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//--------------------------------------------------------------------------
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if (!GetIsObjectValid(GetAreaOfEffectCreator()))
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{
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DestroyObject(OBJECT_SELF);
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return;
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}
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object oTarget = GetFirstInPersistentObject();
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while(GetIsObjectValid(oTarget))
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{ // SpawnScriptDebugger();
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if(!GetHasFeat(FEAT_WOODLAND_STRIDE, oTarget) )
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), 529));
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//Make SR check
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if(!GetHasSpellEffect(SPELL_ENTANGLE, oTarget))
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{
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if(!MyResistSpell(GetAreaOfEffectCreator(), oTarget))
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{
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//Make reflex save
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int n = MySavingThrow(SAVING_THROW_REFLEX, oTarget, GetSpellSaveDC(),SAVING_THROW_TYPE_NONE,GetAreaOfEffectCreator() );
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if(n == 0)
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{
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//Apply linked effects
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(2));
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}
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}
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}
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}
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}
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//Get next target in the AOE
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oTarget = GetNextInPersistentObject();
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}
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}
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