Initial upload
Initial upload. PRC8 has been added. Module compiles, PRC's default AI & treasure scripts have been integrated. Started work on top hak for SLA / Ability / Scripting modifications.
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108
_working/nw_s0_grrestore.nss
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108
_working/nw_s0_grrestore.nss
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///::///////////////////////////////////////////////
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//:: Greater Restoration
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//:: NW_S0_GrRestore.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Removes all negative effects of a temporary nature
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and all permanent effects of a supernatural nature
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from the character. Does not remove the effects
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relating to Mind-Affecting spells or movement alteration.
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Heals target for 5d8 + 1 point per caster level.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 7, 2002
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//:://////////////////////////////////////////////
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//:: VFX Pass By: Preston W, On: June 20, 2001
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#include "x2_inc_spellhook"
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// return TRUE if the effect created by a supernatural force and can't be dispelled by spells
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int GetIsSupernaturalCurse(effect eEff);
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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SpeakString("I_AM_HEALING", TALKVOLUME_SILENT_TALK);
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//Declare major variables
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object oTarget = GetSpellTargetObject();
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effect eVisual = EffectVisualEffect(VFX_IMP_RESTORATION_GREATER);
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effect eBad = GetFirstEffect(oTarget);
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//Search for negative effects
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while(GetIsEffectValid(eBad))
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{
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if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE ||
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GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS ||
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GetEffectType(eBad) == EFFECT_TYPE_DEAF ||
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GetEffectType(eBad) == EFFECT_TYPE_CURSE ||
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GetEffectType(eBad) == EFFECT_TYPE_DISEASE ||
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GetEffectType(eBad) == EFFECT_TYPE_POISON ||
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GetEffectType(eBad) == EFFECT_TYPE_PARALYZE ||
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GetEffectType(eBad) == EFFECT_TYPE_CHARMED ||
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GetEffectType(eBad) == EFFECT_TYPE_DOMINATED ||
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GetEffectType(eBad) == EFFECT_TYPE_DAZED ||
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GetEffectType(eBad) == EFFECT_TYPE_CONFUSED ||
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GetEffectType(eBad) == EFFECT_TYPE_FRIGHTENED ||
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GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL ||
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GetEffectType(eBad) == EFFECT_TYPE_PARALYZE ||
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GetEffectType(eBad) == EFFECT_TYPE_SLOW ||
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GetEffectType(eBad) == EFFECT_TYPE_STUNNED)
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{
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//Remove effect if it is negative.
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if(!GetIsSupernaturalCurse(eBad))
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RemoveEffect(oTarget, eBad);
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}
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eBad = GetNextEffect(oTarget);
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}
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if(GetRacialType(oTarget) != RACIAL_TYPE_UNDEAD)
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{
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//Apply the VFX impact and effects
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int nHeal = GetMaxHitPoints(oTarget) - GetCurrentHitPoints(oTarget);
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effect eHeal = EffectHeal(nHeal);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
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}
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_GREATER_RESTORATION, FALSE));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oTarget);
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}
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int GetIsSupernaturalCurse(effect eEff)
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{
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object oCreator = GetEffectCreator(eEff);
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if(GetTag(oCreator) == "q6e_ShaorisFellTemple")
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return TRUE;
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return FALSE;
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}
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