Finished PRC8 integration
Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
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@@ -13,13 +13,14 @@
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#include "NW_I0_GENERIC"
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#include "jw_exp_giver"
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#include "jw_custom_spells"
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#include "prc_inc_spells"
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void main()
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{
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//Declare major variables
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object oCaster = OBJECT_SELF;
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int nMetaMagic = GetMetaMagicFeat();
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int nMetaMagic = PRCGetMetaMagicFeat();
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float fDelay;
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effect eExplode = EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES);
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// effect eVis = EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES);
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@@ -69,5 +70,5 @@ sObject="ah_banering9";
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CreateItemOnObject(sObject,OBJECT_SELF,1);
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givexp(OBJECT_SELF,GetLastKiller());
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ExecuteScript("prc_npc_death", OBJECT_SELF);
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}
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