Finished PRC8 integration

Finished PRC8 integration.  Moved creature abilities to top hak.  Setup tooling.  Created release archive
This commit is contained in:
Jaysyn904
2024-03-12 21:27:23 -04:00
parent 7b9e44ebbb
commit e5b3f6ad61
958 changed files with 1491 additions and 630 deletions

View File

@@ -13,13 +13,14 @@
#include "NW_I0_GENERIC"
#include "jw_exp_giver"
#include "jw_custom_spells"
#include "prc_inc_spells"
void main()
{
//Declare major variables
object oCaster = OBJECT_SELF;
int nMetaMagic = GetMetaMagicFeat();
int nMetaMagic = PRCGetMetaMagicFeat();
float fDelay;
effect eExplode = EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES);
// effect eVis = EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES);
@@ -69,5 +70,5 @@ sObject="ah_banering9";
CreateItemOnObject(sObject,OBJECT_SELF,1);
givexp(OBJECT_SELF,GetLastKiller());
ExecuteScript("prc_npc_death", OBJECT_SELF);
}