Finished PRC8 integration
Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
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@@ -17,6 +17,8 @@
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void main()
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{
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ExecuteScript("prc_npc_spawn", OBJECT_SELF);
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// Start The Visual Effects
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effect vfx = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, vfx, OBJECT_SELF);
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