Finished PRC8 integration

Finished PRC8 integration.  Moved creature abilities to top hak.  Setup tooling.  Created release archive
This commit is contained in:
Jaysyn904
2024-03-12 21:27:23 -04:00
parent 7b9e44ebbb
commit e5b3f6ad61
958 changed files with 1491 additions and 630 deletions

View File

@@ -1,4 +1,6 @@
#include "prc_inc_spells"
#include "NW_I0_SPELLS"
void main()
{
if (GetLocalInt(OBJECT_SELF,"GZ_OBJECT_DETONATING") == TRUE)
@@ -71,7 +73,7 @@ void main()
nDamage = (d6(3)*nArmed)+5;
nDamage=nDamage/FloatToInt(fDistance);
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
nDamage = GetReflexAdjustedDamage(nDamage, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_FIRE);
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_FIRE);
//Set the damage effect
eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE);
if(nDamage > 0)