Finished PRC8 integration
Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
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@@ -1,4 +1,6 @@
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#include "prc_inc_spells"
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#include "NW_I0_SPELLS"
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void main()
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{
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if (GetLocalInt(OBJECT_SELF,"GZ_OBJECT_DETONATING") == TRUE)
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@@ -71,7 +73,7 @@ void main()
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nDamage = (d6(3)*nArmed)+5;
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nDamage=nDamage/FloatToInt(fDistance);
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//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
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nDamage = GetReflexAdjustedDamage(nDamage, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_FIRE);
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nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_FIRE);
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//Set the damage effect
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eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE);
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if(nDamage > 0)
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