Finished PRC8 integration
Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
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@@ -1,3 +1,5 @@
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#include "prc_inc_racial"
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location GetLocationAboveAndInFrontOf(object oPC, float fDist, float fHeight)
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{
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float fDistance = -fDist;
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@@ -29,7 +31,7 @@ void SmokePipe(object oActivator)
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// Set height based on race and gender
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if (GetGender(oActivator) == GENDER_MALE)
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{
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switch (GetRacialType(oActivator))
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switch (MyPRCGetRacialType(oActivator))
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{
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case RACIAL_TYPE_HUMAN:
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case RACIAL_TYPE_HALFELF:
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@@ -62,7 +64,7 @@ void SmokePipe(object oActivator)
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else
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{
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// FEMALES
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switch (GetRacialType(oActivator))
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switch (MyPRCGetRacialType(oActivator))
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{
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case RACIAL_TYPE_HUMAN:
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case RACIAL_TYPE_HALFELF:
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@@ -121,7 +123,7 @@ void SmokePipe(object oActivator)
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AssignCommand(oActivator, ActionDoCommand(ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SMOKE_PUFF), lAboveHead)));
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// if female, turn head to left
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if ((GetGender(oActivator) == GENDER_FEMALE) && (GetRacialType(oActivator) != RACIAL_TYPE_DWARF))
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if ((GetGender(oActivator) == GENDER_FEMALE) && (MyPRCGetRacialType(oActivator) != RACIAL_TYPE_DWARF))
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AssignCommand(oActivator, ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 1.0, 5.0));
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// funky effect
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