Finished PRC8 integration
Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
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@@ -5,13 +5,25 @@
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//:: Created By: Script Wizard
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//:: Created On: 27/08/2002 01:36:24
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//:://////////////////////////////////////////////
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#include "prc_class_const"
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int StartingConditional()
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{
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object oPC = GetPCSpeaker();
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int iBard = GetLevelByClass(CLASS_TYPE_BARD, oPC) +
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GetLevelByClass(CLASS_TYPE_HARPER, oPC) +
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GetLevelByClass(CLASS_TYPE_DIRGESINGER, oPC) +
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GetLevelByClass(CLASS_TYPE_DRAGONSONG_LYRIST, oPC) +
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GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oPC) +
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GetLevelByClass(CLASS_TYPE_VIRTUOSO, oPC);
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// Restrict based on the player's class
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int iPassed = 0;
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if(GetLevelByClass(CLASS_TYPE_BARD, GetPCSpeaker()) >= 1)
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if(iBard >= 1)
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iPassed = 1;
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if(iPassed == 0)
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return FALSE;
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