Finished PRC8 integration

Finished PRC8 integration.  Moved creature abilities to top hak.  Setup tooling.  Created release archive
This commit is contained in:
Jaysyn904
2024-03-12 21:27:23 -04:00
parent 7b9e44ebbb
commit e5b3f6ad61
958 changed files with 1491 additions and 630 deletions

View File

@@ -5,13 +5,25 @@
//:: Created By: Script Wizard
//:: Created On: 27/08/2002 01:36:24
//:://////////////////////////////////////////////
#include "prc_class_const"
int StartingConditional()
{
object oPC = GetPCSpeaker();
int iBard = GetLevelByClass(CLASS_TYPE_BARD, oPC) +
GetLevelByClass(CLASS_TYPE_HARPER, oPC) +
GetLevelByClass(CLASS_TYPE_DIRGESINGER, oPC) +
GetLevelByClass(CLASS_TYPE_DRAGONSONG_LYRIST, oPC) +
GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oPC) +
GetLevelByClass(CLASS_TYPE_VIRTUOSO, oPC);
// Restrict based on the player's class
int iPassed = 0;
if(GetLevelByClass(CLASS_TYPE_BARD, GetPCSpeaker()) >= 1)
if(iBard >= 1)
iPassed = 1;
if(iPassed == 0)
return FALSE;