Finished PRC8 integration
Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
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@@ -13,6 +13,7 @@
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//:: Created On: May 25, 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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#include "prc_inc_spells"
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void main()
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{
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@@ -35,7 +36,7 @@ void main()
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_TYRANT_FOG_MIST));
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//Make a saving throw check
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if(!MySavingThrow(SAVING_THROW_FORT, oTarget, 15, SAVING_THROW_TYPE_POISON))
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, 15, SAVING_THROW_TYPE_POISON))
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{
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(4));
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