Finished PRC8 integration

Finished PRC8 integration.  Moved creature abilities to top hak.  Setup tooling.  Created release archive
This commit is contained in:
Jaysyn904
2024-03-12 21:27:23 -04:00
parent 7b9e44ebbb
commit e5b3f6ad61
958 changed files with 1491 additions and 630 deletions

View File

@@ -1,3 +1,5 @@
#include "prc_inc_racial"
// returns TRUE if the PC qualifies for a multiclass penalty, FALSE if not
int Multipen(object oPC);
// Returns a float which can be more than 1 if the mob is higher level than the party, and less than
@@ -11,13 +13,18 @@ int PCHasExpToLevel(object oObject);
int Multipen(object oPC)
{
int nClass1=GetClassByPosition(1,oPC);
int nClass2=GetClassByPosition(2,oPC);
int nClass3=GetClassByPosition(3,oPC);
int nClass4=GetClassByPosition(4,oPC);
int nClass5=GetClassByPosition(5,oPC);
int nClass6=GetClassByPosition(6,oPC);
int nClass7=GetClassByPosition(7,oPC);
int nClass8=GetClassByPosition(8,oPC);
if ((nClass1==CLASS_TYPE_ARCANE_ARCHER)||(nClass1==CLASS_TYPE_ASSASSIN)|| (nClass1==CLASS_TYPE_BLACKGUARD)||(nClass1==CLASS_TYPE_HARPER)||(nClass1==CLASS_TYPE_SHADOWDANCER)||(nClass1==CLASS_TYPE_ANIMAL)||(nClass1==CLASS_TYPE_DIVINECHAMPION)||(nClass1==CLASS_TYPE_DRAGONDISCIPLE)||(nClass1==CLASS_TYPE_DWARVENDEFENDER)||(nClass1==CLASS_TYPE_PALEMASTER)||(nClass1==CLASS_TYPE_SHIFTER)||(nClass1==CLASS_TYPE_WEAPON_MASTER))
//::: Yeah, not doing this bullshit -Jaysyn
/* if ((nClass1==CLASS_TYPE_ARCANE_ARCHER)||(nClass1==CLASS_TYPE_ASSASSIN)|| (nClass1==CLASS_TYPE_BLACKGUARD)||(nClass1==CLASS_TYPE_HARPER)||(nClass1==CLASS_TYPE_SHADOWDANCER)||(nClass1==CLASS_TYPE_ANIMAL)||(nClass1==CLASS_TYPE_DIVINECHAMPION)||(nClass1==CLASS_TYPE_DRAGONDISCIPLE)||(nClass1==CLASS_TYPE_DWARVENDEFENDER)||(nClass1==CLASS_TYPE_PALEMASTER)||(nClass1==CLASS_TYPE_SHIFTER)||(nClass1==CLASS_TYPE_WEAPON_MASTER))
{
nClass1=CLASS_TYPE_INVALID;
}
@@ -31,26 +38,27 @@ if ((nClass3==CLASS_TYPE_ARCANE_ARCHER)||(nClass3==CLASS_TYPE_ASSASSIN)|| (nClas
{
nClass3=CLASS_TYPE_INVALID;
}
*/
int nLevel1=GetLevelByClass(nClass1,oPC);
int nLevel2=GetLevelByClass(nClass2,oPC);
int nLevel3=GetLevelByClass(nClass3,oPC);
int nLevel4=GetLevelByClass(nClass4,oPC);
int nLevel5=GetLevelByClass(nClass5,oPC);
int nLevel6=GetLevelByClass(nClass6,oPC);
int nLevel7=GetLevelByClass(nClass7,oPC);
int nLevel8=GetLevelByClass(nClass8,oPC);
int nRace=GetRacialType(oPC);
int nRace = GetRacialType(oPC);
int nFavoured;
// favoured == 99 means any
int nProblem1=0;
int nProblem2=0;
int nProblem3=0;
int nProblem1 = 0;
int nProblem2 = 0;
int nProblem3 = 0;
int nPenalty=0;
int nPenalty = 0;
if (nRace==RACIAL_TYPE_DWARF) //RACIAL_TYPE_DWARF
{nFavoured=CLASS_TYPE_FIGHTER;}