Finished PRC8 integration

Finished PRC8 integration.  Moved creature abilities to top hak.  Setup tooling.  Created release archive
This commit is contained in:
Jaysyn904
2024-03-12 21:27:23 -04:00
parent 7b9e44ebbb
commit e5b3f6ad61
958 changed files with 1491 additions and 630 deletions

View File

@@ -13,6 +13,7 @@
#include "jw_custom_spells"
#include "NW_I0_GENERIC"
#include "jw_privates_inc"
#include "prc_inc_spells"
// do the custom firesstorm effect
void firestorm();
@@ -147,7 +148,7 @@ void firestorm()
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_FIRE_STORM));
//Make SR check, and appropriate saving throw(s).
if (!MyResistSpell(OBJECT_SELF, oTarget, fDelay))
if (!PRCDoResistSpell(OBJECT_SELF, oTarget, FloatToInt(fDelay)))
{
//Roll Damage
nDamage = d6(nCasterLevel);
@@ -161,8 +162,8 @@ void firestorm()
nDamage = nDamage + (nDamage/2);//Damage/Healing is +50%
}
//Save versus both holy and fire damage
nDamage = GetReflexAdjustedDamage(nDamage/2, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_FIRE);
nDamage2 = GetReflexAdjustedDamage(nDamage/2, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_DIVINE);
nDamage = PRCGetReflexAdjustedDamage(nDamage/2, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_FIRE);
nDamage2 = PRCGetReflexAdjustedDamage(nDamage/2, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_DIVINE);
if(nDamage > 0)
{
// Apply effects to the currently selected target. For this spell we have used
@@ -192,7 +193,7 @@ void wallfire()
{
nDuration = 1;
}
int nMetaMagic = GetMetaMagicFeat();
int nMetaMagic = PRCGetMetaMagicFeat();
//Check fort metamagic
if (nMetaMagic == METAMAGIC_EXTEND)
@@ -228,7 +229,7 @@ void lessercascade()
if (!ScrollResist(OBJECT_SELF, oFirstTarget))
{
//Adjust damage via Reflex Save or Evasion or Improved Evasion
nDamStrike = GetReflexAdjustedDamage(nDamage, oFirstTarget, 24, SAVING_THROW_TYPE_FIRE);
nDamStrike = PRCGetReflexAdjustedDamage(nDamage, oFirstTarget, 24, SAVING_THROW_TYPE_FIRE);
//Set the damage effect for the first target
eDamage = EffectDamage(nDamStrike, DAMAGE_TYPE_FIRE);
//Apply damage to the first target and the VFX impact.
@@ -264,7 +265,7 @@ void lessercascade()
nDamage = d6(nCasterLevel);
//Adjust damage via Reflex Save or Evasion or Improved Evasion
nDamStrike = GetReflexAdjustedDamage(nDamage, oTarget, 24, SAVING_THROW_TYPE_FIRE);
nDamStrike = PRCGetReflexAdjustedDamage(nDamage, oTarget, 24, SAVING_THROW_TYPE_FIRE);
//Apply the damage and VFX impact to the current target
eDamage = EffectDamage(nDamStrike, DAMAGE_TYPE_FIRE);
if(nDamStrike > 0) //age > 0)
@@ -301,7 +302,7 @@ void lesserfireball()
//Declare major variables
int nCasterLvl = 2;
int nMetaMagic = GetMetaMagicFeat();
int nMetaMagic = PRCGetMetaMagicFeat();
int nDamage;
float fDelay;
effect eExplode = EffectVisualEffect(VFX_FNF_FIREBALL);
@@ -322,13 +323,13 @@ void lesserfireball()
{
if(!GetIsReactionTypeFriendly(oTarget))
{
if((GetSpellId() == 341 && !GetIsFriend(oTarget)) || GetSpellId() == 58)
if((PRCGetSpellId() == 341 && !GetIsFriend(oTarget)) || PRCGetSpellId() == 58)
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_FIREBALL));
//Get the distance between the explosion and the target to calculate delay
fDelay = GetDistanceBetweenLocations(lTarget, GetLocation(oTarget))/20;
if (!MyResistSpell(OBJECT_SELF, oTarget, fDelay))
if (!PRCDoResistSpell(OBJECT_SELF, oTarget, FloatToInt(fDelay)))
{
//Roll damage for each target
nDamage = d6(nCasterLvl);
@@ -342,7 +343,7 @@ void lesserfireball()
nDamage = nDamage + nDamage / 2;
}
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
nDamage = GetReflexAdjustedDamage(nDamage, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_FIRE);
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_FIRE);
//Set the damage effect
eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE);
if(nDamage > 0)