Finished PRC8 integration
Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
This commit is contained in:
@@ -41,7 +41,7 @@ void main()
|
||||
nDamage = d6(4);
|
||||
|
||||
//Make a Fortitude Save to avoid the effects of the movement hit.
|
||||
if(!MySavingThrow(SAVING_THROW_FORT, oTarget, 16, SAVING_THROW_TYPE_ACID, GetAreaOfEffectCreator(), fDelay))
|
||||
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, 16, SAVING_THROW_TYPE_ACID, GetAreaOfEffectCreator(), fDelay))
|
||||
{
|
||||
//slowing effect
|
||||
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eSlow, oTarget);
|
||||
|
||||
Reference in New Issue
Block a user