Finished PRC8 integration
Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
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@@ -51,7 +51,7 @@ void main()
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
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{
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if(!MySavingThrow(SAVING_THROW_FORT, oTarget, 17, SAVING_THROW_TYPE_ACID, GetAreaOfEffectCreator(), fDelay))
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, 17, SAVING_THROW_TYPE_ACID, GetAreaOfEffectCreator(), fDelay))
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{
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