Finished PRC8 integration

Finished PRC8 integration.  Moved creature abilities to top hak.  Setup tooling.  Created release archive
This commit is contained in:
Jaysyn904
2024-03-12 21:27:23 -04:00
parent 7b9e44ebbb
commit e5b3f6ad61
958 changed files with 1491 additions and 630 deletions

View File

@@ -13,6 +13,8 @@
#include "NW_I0_GENERIC"
#include "NW_I0_SPELLS"
#include "jw_privates_inc"
#include "prc_inc_spells"
void JumpToWeakestEnemy(object oTarget)
{
@@ -35,6 +37,8 @@ void JumpToWeakestEnemy(object oTarget)
void main()
{
ExecuteScript("prc_npc_userdef", OBJECT_SELF);
int nUser = GetUserDefinedEventNumber();
if(nUser == 1001) //HEARTBEAT
@@ -71,7 +75,7 @@ void main()
{
//Declare major variables
object oCaster = OBJECT_SELF;
int nMetaMagic = GetMetaMagicFeat();
int nMetaMagic = PRCGetMetaMagicFeat();
int nDamage;
float fDelay;
location llocation = GetLocation(OBJECT_SELF);
@@ -95,12 +99,12 @@ void main()
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_ICE_STORM));
//Get the distance between the explosion and the target to calculate delay
fDelay = GetDistanceBetweenLocations(lTarget, GetLocation(oTarget))/20;
if (!MyResistSpell(OBJECT_SELF, oTarget, fDelay))
if (!PRCDoResistSpell(OBJECT_SELF, oTarget, FloatToInt(fDelay)))
{
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
nDamage = GetReflexAdjustedDamage(d4(2), oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_COLD);
nDamage = PRCGetReflexAdjustedDamage(d4(2), oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_COLD);
//Set the damage effect
eDam = EffectDamage(nDamage, DAMAGE_TYPE_COLD);
if(nDamage > 0)