Finished PRC8 integration

Finished PRC8 integration.  Moved creature abilities to top hak.  Setup tooling.  Created release archive
This commit is contained in:
Jaysyn904
2024-03-12 21:27:23 -04:00
parent 7b9e44ebbb
commit e5b3f6ad61
958 changed files with 1491 additions and 630 deletions

View File

@@ -5,19 +5,25 @@
//:: Created By: Script Wizard
//:: Created On: 01/12/2002 23:19:12
//:://////////////////////////////////////////////
#include "prc_class_const"
int StartingConditional()
{
object oPC = GetPCSpeaker();
int iDivine = GetLevelByClass(CLASS_TYPE_CLERIC, oPC)
+ GetLevelByClass(CLASS_TYPE_ARCHIVIST, oPC)
+ GetLevelByClass(CLASS_TYPE_FAVOURED_SOUL, oPC)
+ GetLevelByClass(CLASS_TYPE_HEALER, oPC)
+ GetLevelByClass(CLASS_TYPE_DRUID, oPC)
+ GetLevelByClass(CLASS_TYPE_RANGER, oPC)
+ GetLevelByClass(CLASS_TYPE_SHAMAN, oPC);
// Restrict based on the player's class
int iPassed = 0;
if(GetLevelByClass(CLASS_TYPE_CLERIC, GetPCSpeaker()) >= 1)
iPassed = 1;
if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_DRUID, GetPCSpeaker()) >= 1))
iPassed = 1;
if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_PALADIN, GetPCSpeaker()) >= 1))
iPassed = 1;
if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_RANGER, GetPCSpeaker()) >= 1))
if(iDivine >= 1)
iPassed = 1;
if(iPassed == 0)
return FALSE;