Finished PRC8 integration
Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
This commit is contained in:
@@ -10,13 +10,13 @@
|
||||
//:: Created By:
|
||||
//:: Created On:
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
#include "prc_inc_spells"
|
||||
|
||||
//void ExplodeAtLocation(location lTarget, int nDamage, int nSaveDC = 15, float fRadius = 3.) {
|
||||
// ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL), lTarget);
|
||||
// object oObject = GetFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget);
|
||||
// do {
|
||||
// int nDamageAfterSave = GetReflexAdjustedDamage(nDamage/2, oObject, nSaveDC)+nDamage/2;
|
||||
// int nDamageAfterSave = PRCGetReflexAdjustedDamage(nDamage/2, oObject, nSaveDC)+nDamage/2;
|
||||
// ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamageAfterSave, DAMAGE_TYPE_FIRE), oObject);
|
||||
//// } while ((oObject = GetNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget)) != OBJECT_INVALID);
|
||||
//}
|
||||
@@ -33,7 +33,7 @@ void ZapTargets()
|
||||
if (!GetIsFriend(oTarget))
|
||||
{
|
||||
nDamage = d8(4)+4;
|
||||
nDamage = GetReflexAdjustedDamage(nDamage, oTarget, 24, SAVING_THROW_TYPE_ELECTRICITY);
|
||||
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, 24, SAVING_THROW_TYPE_ELECTRICITY);
|
||||
eDam = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL);
|
||||
if(nDamage > 0 )
|
||||
{
|
||||
@@ -54,6 +54,8 @@ void Heartbeat()
|
||||
|
||||
void main()
|
||||
{
|
||||
ExecuteScript("prc_npc_userdef", OBJECT_SELF);
|
||||
|
||||
int nUser = GetUserDefinedEventNumber();
|
||||
|
||||
if(nUser == 1001) //HEARTBEAT
|
||||
@@ -68,7 +70,7 @@ void main()
|
||||
if (!GetIsFriend(oTarget))
|
||||
{
|
||||
nDamage = d8(5)+4;
|
||||
nDamage = GetReflexAdjustedDamage(nDamage, oTarget, 24, SAVING_THROW_TYPE_ELECTRICITY);
|
||||
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, 24, SAVING_THROW_TYPE_ELECTRICITY);
|
||||
eDam = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL);
|
||||
if(nDamage > 0 )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user