Finished PRC8 integration
Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
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@@ -11,6 +11,8 @@
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//:: Created On:
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//:://////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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#include "prc_inc_spells"
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void main()
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{
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int nUser = GetUserDefinedEventNumber();
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@@ -47,7 +49,7 @@ void main()
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DISEASE_S), llocation);
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object oCaster = OBJECT_SELF;
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int nMetaMagic = GetMetaMagicFeat();
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDamage;
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float fDelay;
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