Finished PRC8 integration

Finished PRC8 integration.  Moved creature abilities to top hak.  Setup tooling.  Created release archive
This commit is contained in:
Jaysyn904
2024-03-12 21:27:23 -04:00
parent 7b9e44ebbb
commit e5b3f6ad61
958 changed files with 1491 additions and 630 deletions

View File

@@ -1,4 +1,6 @@
//Generate a random spot around pos
#include "prc_inc_spells"
vector RandomSpot(vector pos)
{
vector ret = pos;
@@ -81,7 +83,7 @@ void ZapTargets()
if (!GetPlotFlag(oTarget)&&(!GetIsFriend(oTarget)))
{
nDamage = d8(2)+4;
nDamage = GetReflexAdjustedDamage(nDamage, oTarget, 24, SAVING_THROW_TYPE_EVIL);
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, 24, SAVING_THROW_TYPE_EVIL);
eDam = EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE);
if(nDamage > 0 )
{
@@ -102,6 +104,8 @@ void Heartbeat()
void main()
{
ExecuteScript("prc_npc_userdef", OBJECT_SELF);
int u = GetUserDefinedEventNumber();
if(u == 1001)