Finished PRC8 integration
Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
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@@ -1,4 +1,6 @@
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//Generate a random spot around pos
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#include "prc_inc_spells"
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vector RandomSpot(vector pos)
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{
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vector ret = pos;
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@@ -81,7 +83,7 @@ void ZapTargets()
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if (!GetPlotFlag(oTarget)&&(!GetIsFriend(oTarget)))
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{
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nDamage = d8(2)+4;
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nDamage = GetReflexAdjustedDamage(nDamage, oTarget, 24, SAVING_THROW_TYPE_EVIL);
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nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, 24, SAVING_THROW_TYPE_EVIL);
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eDam = EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE);
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if(nDamage > 0 )
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{
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@@ -102,6 +104,8 @@ void Heartbeat()
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void main()
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{
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ExecuteScript("prc_npc_userdef", OBJECT_SELF);
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int u = GetUserDefinedEventNumber();
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if(u == 1001)
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