Finished PRC8 integration
Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
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@@ -13,7 +13,7 @@
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#include "NW_I0_SPELLS"
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void makesleep()
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{
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effect eVis = EffectVisualEffect(SPELLABILITY_DRAGON_BREATH_SLEEP);
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effect eVis = EffectVisualEffect(SPELLABILITY_DRAGON_BREATH_SLEEP);
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effect eHowl = EffectSleep();
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD);
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@@ -52,6 +52,8 @@ effect eVis = EffectVisualEffect(SPELLABILITY_DRAGON_BREATH_SLEEP);
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void main()
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{
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ExecuteScript("prc_npc_userdef", OBJECT_SELF);
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int nUser = GetUserDefinedEventNumber();
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if(nUser == 1001) //HEARTBEAT
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