Finished PRC8 integration

Finished PRC8 integration.  Moved creature abilities to top hak.  Setup tooling.  Created release archive
This commit is contained in:
Jaysyn904
2024-03-12 21:27:23 -04:00
parent 7b9e44ebbb
commit e5b3f6ad61
958 changed files with 1491 additions and 630 deletions

View File

@@ -13,7 +13,7 @@
#include "NW_I0_SPELLS"
void makesleep()
{
effect eVis = EffectVisualEffect(SPELLABILITY_DRAGON_BREATH_SLEEP);
effect eVis = EffectVisualEffect(SPELLABILITY_DRAGON_BREATH_SLEEP);
effect eHowl = EffectSleep();
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD);
@@ -52,6 +52,8 @@ effect eVis = EffectVisualEffect(SPELLABILITY_DRAGON_BREATH_SLEEP);
void main()
{
ExecuteScript("prc_npc_userdef", OBJECT_SELF);
int nUser = GetUserDefinedEventNumber();
if(nUser == 1001) //HEARTBEAT