Finished PRC8 integration
Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
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@@ -22,7 +22,7 @@ void main()
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{
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//Declare major variables
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int nMetaMagic = GetMetaMagicFeat();
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDamage;
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effect eDam;
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effect eVis = EffectVisualEffect(VFX_DUR_FLIES);
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@@ -41,7 +41,7 @@ void main()
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//Make a Fortitude Save to avoid the effects of the movement hit.
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if(!MySavingThrow(SAVING_THROW_FORT, oTarget, 18, SAVING_THROW_TYPE_DISEASE, GetAreaOfEffectCreator(), fDelay))
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, 18, SAVING_THROW_TYPE_DISEASE, GetAreaOfEffectCreator(), fDelay))
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{
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//lose con effect
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSlow, oTarget,240.0);
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