Finished PRC8 integration

Finished PRC8 integration.  Moved creature abilities to top hak.  Setup tooling.  Created release archive
This commit is contained in:
Jaysyn904
2024-03-12 21:27:23 -04:00
parent 7b9e44ebbb
commit e5b3f6ad61
958 changed files with 1491 additions and 630 deletions

View File

@@ -22,7 +22,7 @@ void main()
{
//Declare major variables
int nMetaMagic = GetMetaMagicFeat();
int nMetaMagic = PRCGetMetaMagicFeat();
int nDamage;
effect eDam;
effect eVis = EffectVisualEffect(VFX_DUR_FLIES);
@@ -41,7 +41,7 @@ void main()
//Make a Fortitude Save to avoid the effects of the movement hit.
if(!MySavingThrow(SAVING_THROW_FORT, oTarget, 18, SAVING_THROW_TYPE_DISEASE, GetAreaOfEffectCreator(), fDelay))
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, 18, SAVING_THROW_TYPE_DISEASE, GetAreaOfEffectCreator(), fDelay))
{
//lose con effect
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSlow, oTarget,240.0);