Finished PRC8 integration
Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
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@@ -22,7 +22,7 @@ void main()
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{
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//Declare major variables
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int nMetaMagic = GetMetaMagicFeat();
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDamage = d6(3);
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effect eDam;
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effect eVis = EffectVisualEffect(VFX_IMP_GREASE);
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@@ -54,7 +54,7 @@ void main()
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{
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDisease, oTarget));
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if(!MySavingThrow(SAVING_THROW_FORT, oTarget, 19, SAVING_THROW_TYPE_DISEASE, GetAreaOfEffectCreator(), fDelay))
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, 19, SAVING_THROW_TYPE_DISEASE, GetAreaOfEffectCreator(), fDelay))
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{
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fDelay = GetRandomDelay(0.4, 1.2);
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