Finished PRC8 integration

Finished PRC8 integration.  Moved creature abilities to top hak.  Setup tooling.  Created release archive
This commit is contained in:
Jaysyn904
2024-03-12 21:27:23 -04:00
parent 7b9e44ebbb
commit e5b3f6ad61
958 changed files with 1491 additions and 630 deletions

View File

@@ -22,7 +22,7 @@ void main()
{
//Declare major variables
int nMetaMagic = GetMetaMagicFeat();
int nMetaMagic = PRCGetMetaMagicFeat();
int nDamage = d6(3);
effect eDam;
effect eVis = EffectVisualEffect(VFX_IMP_GREASE);
@@ -54,7 +54,7 @@ void main()
{
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDisease, oTarget));
if(!MySavingThrow(SAVING_THROW_FORT, oTarget, 19, SAVING_THROW_TYPE_DISEASE, GetAreaOfEffectCreator(), fDelay))
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, 19, SAVING_THROW_TYPE_DISEASE, GetAreaOfEffectCreator(), fDelay))
{
fDelay = GetRandomDelay(0.4, 1.2);