Finished PRC8 integration
Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
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@@ -11,12 +11,11 @@
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//:: Created On:
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//:://////////////////////////////////////////////
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#include "NW_I0_GENERIC"
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#include "prc_inc_racial"
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void main()
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{
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ExecuteScript("prc_npc_userdef", OBJECT_SELF);
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int nCounter;
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int nUser = GetUserDefinedEventNumber();
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@@ -37,7 +36,7 @@ object oObject=GetLastPerceived();
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if (!GetIsInCombat(OBJECT_SELF)&&!IsInConversation(OBJECT_SELF)&&GetObjectSeen(oObject,OBJECT_SELF)&&GetIsPC(oObject)&&GetIsObjectValid(oObject))
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{
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if (GetRacialType(oObject)!=RACIAL_TYPE_HUMAN)
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if (MyPRCGetRacialType(oObject)!=RACIAL_TYPE_HUMAN)
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{
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ActionUseSkill(SKILL_HIDE, OBJECT_SELF);
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ActionUseSkill(SKILL_MOVE_SILENTLY, OBJECT_SELF);
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