Finished PRC8 integration

Finished PRC8 integration.  Moved creature abilities to top hak.  Setup tooling.  Created release archive
This commit is contained in:
Jaysyn904
2024-03-12 21:27:23 -04:00
parent 7b9e44ebbb
commit e5b3f6ad61
958 changed files with 1491 additions and 630 deletions

View File

@@ -11,12 +11,11 @@
//:: Created On:
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"
#include "prc_inc_racial"
void main()
{
ExecuteScript("prc_npc_userdef", OBJECT_SELF);
int nCounter;
int nUser = GetUserDefinedEventNumber();
@@ -37,7 +36,7 @@ object oObject=GetLastPerceived();
if (!GetIsInCombat(OBJECT_SELF)&&!IsInConversation(OBJECT_SELF)&&GetObjectSeen(oObject,OBJECT_SELF)&&GetIsPC(oObject)&&GetIsObjectValid(oObject))
{
if (GetRacialType(oObject)!=RACIAL_TYPE_HUMAN)
if (MyPRCGetRacialType(oObject)!=RACIAL_TYPE_HUMAN)
{
ActionUseSkill(SKILL_HIDE, OBJECT_SELF);
ActionUseSkill(SKILL_MOVE_SILENTLY, OBJECT_SELF);