Finished PRC8 integration
Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
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@@ -13,6 +13,7 @@
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#include "NW_I0_GENERIC"
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#include "jw_custom_spells"
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#include "prc_inc_spells"
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string sPlace="PLACE_"+GetTag(OBJECT_SELF);
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// waypoints should be called WALK_tag1 to WALK_tag6
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@@ -58,8 +59,7 @@ int isatwaypoint();
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void main()
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{
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ExecuteScript("prc_npc_userdef", OBJECT_SELF);
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int nUser = GetUserDefinedEventNumber();
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@@ -107,7 +107,7 @@ void main()
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object oPC=GetLastPerceived();
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if (!ishome()&&getstate()==LOOKING)
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{
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if ((GetIsPC(oPC))&&(!GetIsDM(oPC))&&(GetRacialType(oPC)!=RACIAL_TYPE_HALFLING))
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if ((GetIsPC(oPC))&&(!GetIsDM(oPC))&&(MyPRCGetRacialType(oPC)!=RACIAL_TYPE_HALFLING))
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{
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setstate(STEALING);
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stealing (oPC);
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@@ -334,7 +334,7 @@ void standardhb()
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}
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}
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if(!GetHasEffect(EFFECT_TYPE_SLEEP))
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if(!PRCGetHasEffect(EFFECT_TYPE_SLEEP))
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{
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if(!GetIsPostOrWalking())
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{
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@@ -422,7 +422,7 @@ void standardperc()
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}
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else if(GetIsEnemy(GetLastPerceived()))
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{
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if(!GetHasEffect(EFFECT_TYPE_SLEEP))
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if(!PRCGetHasEffect(EFFECT_TYPE_SLEEP))
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{
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SetFacingPoint(GetPosition(GetLastPerceived()));
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SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK);
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