Finished PRC8 integration

Finished PRC8 integration.  Moved creature abilities to top hak.  Setup tooling.  Created release archive
This commit is contained in:
Jaysyn904
2024-03-12 21:27:23 -04:00
parent 7b9e44ebbb
commit e5b3f6ad61
958 changed files with 1491 additions and 630 deletions

View File

@@ -14,8 +14,9 @@
void main()
{
ExecuteScript("prc_npc_userdef", OBJECT_SELF);
int nUser = GetUserDefinedEventNumber();
int nUser = GetUserDefinedEventNumber();
int nChange = GetLocalInt(OBJECT_SELF,"NW_LYCANTHROPE");
effect eShape = EffectPolymorph(POLYMORPH_TYPE_WEREWOLF); //Use one of the polymorph constants here (WERE_RAT, WERE_WOLF or WERE_CAT)
effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD);