Finished PRC8 integration
Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
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@@ -14,8 +14,9 @@
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void main()
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{
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ExecuteScript("prc_npc_userdef", OBJECT_SELF);
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int nUser = GetUserDefinedEventNumber();
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int nUser = GetUserDefinedEventNumber();
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int nChange = GetLocalInt(OBJECT_SELF,"NW_LYCANTHROPE");
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effect eShape = EffectPolymorph(POLYMORPH_TYPE_WEREWOLF); //Use one of the polymorph constants here (WERE_RAT, WERE_WOLF or WERE_CAT)
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effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD);
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