Finished PRC8 integration

Finished PRC8 integration.  Moved creature abilities to top hak.  Setup tooling.  Created release archive
This commit is contained in:
Jaysyn904
2024-03-12 21:27:23 -04:00
parent 7b9e44ebbb
commit e5b3f6ad61
958 changed files with 1491 additions and 630 deletions

View File

@@ -16,8 +16,8 @@
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 16, 2001
//:://///////////////////////////////////////////////////////////////
#include "nw_i0_generic"
#include "prc_inc_spells"
void main()
{
@@ -62,7 +62,7 @@ void main()
/* //Do not bother checking the last target seen if already fighting
else if(GetLastPerceptionSeen()&&GetIsEnemy(GetLastPerceived()))
{
if(!GetHasEffect(EFFECT_TYPE_SLEEP))
if(!PRCGetHasEffect(EFFECT_TYPE_SLEEP))
{
//Shout Attack my target, only works with the On Spawn In setup
SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
@@ -96,7 +96,7 @@ void main()
{ // SpawnScriptDebugger();
//MyPrintString("GetIsEnemy: TRUE");
// We spotted an enemy and we're not already fighting
if(!GetHasEffect(EFFECT_TYPE_SLEEP)) {
if(!PRCGetHasEffect(EFFECT_TYPE_SLEEP)) {
if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL))
{
//MyPrintString("DetermineSpecialBehavior");