Finished PRC8 integration
Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
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@@ -16,8 +16,8 @@
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 16, 2001
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//:://///////////////////////////////////////////////////////////////
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#include "nw_i0_generic"
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#include "prc_inc_spells"
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void main()
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{
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@@ -62,7 +62,7 @@ void main()
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/* //Do not bother checking the last target seen if already fighting
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else if(GetLastPerceptionSeen()&&GetIsEnemy(GetLastPerceived()))
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{
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if(!GetHasEffect(EFFECT_TYPE_SLEEP))
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if(!PRCGetHasEffect(EFFECT_TYPE_SLEEP))
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{
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//Shout Attack my target, only works with the On Spawn In setup
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SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
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@@ -96,7 +96,7 @@ void main()
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{ // SpawnScriptDebugger();
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//MyPrintString("GetIsEnemy: TRUE");
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// We spotted an enemy and we're not already fighting
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if(!GetHasEffect(EFFECT_TYPE_SLEEP)) {
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if(!PRCGetHasEffect(EFFECT_TYPE_SLEEP)) {
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if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL))
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{
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//MyPrintString("DetermineSpecialBehavior");
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