Finished PRC8 integration
Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
This commit is contained in:
@@ -16,6 +16,7 @@
|
||||
#include "NW_I0_GENERIC"
|
||||
//#include "array_api"
|
||||
#include "rpo_inc"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
@@ -54,7 +55,7 @@ void main()
|
||||
else if(GetIsEnemy(GetLastPerceived()) &&
|
||||
GetLocalInt(GetLastPerceived(),"State") != PWS_PLAYER_STATE_PRISON)
|
||||
{
|
||||
if(!GetHasEffect(EFFECT_TYPE_SLEEP) && GetLocalInt(GetLastPerceived(),"PlayerState") != PWS_PLAYER_STATE_PRISON)
|
||||
if(!PRCGetHasEffect(EFFECT_TYPE_SLEEP) && GetLocalInt(GetLastPerceived(),"PlayerState") != PWS_PLAYER_STATE_PRISON)
|
||||
{
|
||||
PrintString(GetName(OBJECT_SELF) + " perceived hostile creature " + GetName(GetLastPerceived()));
|
||||
SetFacingPoint(GetPosition(GetLastPerceived()));
|
||||
|
||||
Reference in New Issue
Block a user