Finished PRC8 integration
Finished PRC8 integration. Moved creature abilities to top hak. Setup tooling. Created release archive
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@@ -37,8 +37,7 @@
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//:: Created On: 16-dec-2003
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//:: Updated On: 01-jan-2004
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//:://////////////////////////////////////////////
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#include "prc_inc_racial"
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#include "prc_x2_craft"
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// Set to FALSE to disable the requirement of the proper placeable to be near the PC
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@@ -368,7 +367,7 @@ void StX_SetPart(object oPC, int nPart, int nStrRef) {
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fPitch = 65.0;
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}
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if (fFacing >= 360.0) fFacing -=360.0;
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if (GetRacialType(oPC) == RACIAL_TYPE_HALFORC) fDistance += 1.0f;
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if (MyPRCGetRacialType(oPC) == RACIAL_TYPE_HALFORC) fDistance += 1.0f;
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SetCameraFacing(fFacing, fDistance, fPitch, CAMERA_TRANSITION_TYPE_VERY_FAST);
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int nCost = GetLocalInt(oPC, "STX_CR_COST");
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