Finished PRC8 integration

Finished PRC8 integration.  Moved creature abilities to top hak.  Setup tooling.  Created release archive
This commit is contained in:
Jaysyn904
2024-03-12 21:27:23 -04:00
parent 7b9e44ebbb
commit e5b3f6ad61
958 changed files with 1491 additions and 630 deletions

View File

@@ -37,8 +37,7 @@
//:: Created On: 16-dec-2003
//:: Updated On: 01-jan-2004
//:://////////////////////////////////////////////
#include "prc_inc_racial"
#include "prc_x2_craft"
// Set to FALSE to disable the requirement of the proper placeable to be near the PC
@@ -368,7 +367,7 @@ void StX_SetPart(object oPC, int nPart, int nStrRef) {
fPitch = 65.0;
}
if (fFacing >= 360.0) fFacing -=360.0;
if (GetRacialType(oPC) == RACIAL_TYPE_HALFORC) fDistance += 1.0f;
if (MyPRCGetRacialType(oPC) == RACIAL_TYPE_HALFORC) fDistance += 1.0f;
SetCameraFacing(fFacing, fDistance, fPitch, CAMERA_TRANSITION_TYPE_VERY_FAST);
int nCost = GetLocalInt(oPC, "STX_CR_COST");